Anatomy of a Title Sequence. Interview.

 
Peter Cran­dall, a great friend and fan­tas­tic artist, designed the new open­ing title sequences (see below) for all of our videos. After proudly shar­ing them with other peo­ple, we real­ized that we wanted to know more about the whole process, so here is a recent conversation.

Tell us a lit­tle bit about where you are with your career.
I’ve been free­lanc­ing as a motion designer in Los Ange­les for the past eight years. The major­ity of my expe­ri­ence and projects in motion design have been in the enter­tain­ment indus­try, which has entailed design­ing motion graph­ics for tele­vi­sion shows/networks, open­ing title sequences to film, TV pro­mos, com­mer­cials, and web videos.

Apple Inc. con­tacted me last fall (2011) to work at their Cuper­tino office to help out with some projects in their mar­ket­ing depart­ment. In short, I’ve recently relo­cated to Sil­i­con Val­ley and I’m now work­ing more reg­u­larly with Apple. The rela­tion­ships I have with the LA stu­dios are still very impor­tant to me so I do my best to con­tinue work­ing with those stu­dios when they con­tact me.

I under­stand you worked on Apple’s new iPhone cam­paign, can you tell us a bit more about that expe­ri­ence?
Work­ing at Apple for a few months in prepa­ra­tion for the iPhone 4S launch was excit­ing and unique in a few ways for me. First, the focus is not on any celebrity, tele­vi­sion show or other con­sumer media, but on a prod­uct; in this case the iPhone 4S. Sec­ond, Apple has a very estab­lished and suc­cess­ful mar­ket­ing brand. Since the over­all visual lan­guage of Apple is very sim­ple and clean, the design­ing doesn’t lend itself explor­ing a wide spec­trum of cre­ativ­ity like other brands in the enter­tain­ment indus­try I’ve worked with. Over­all, the expe­ri­ence of work­ing with the very tal­ented team dur­ing the launch of the iPhone 4S was sim­ply amazing.

Could you take us through the design process of “eduardoangel.com” from the early con­cepts, to the devel­op­ment stage and final exe­cu­tion? We are espe­cially curi­ous about how you decide on spe­cific design ele­ments like color scheme, typog­ra­phy, audio, and even the length.
Just like any project I start, the first thing I did in the design process for cre­at­ing the intro ani­ma­tions of “eduardoangel.com” was to talk with Mr. Angel about his com­pany and the con­text in which the intro sequence would exist.

The key con­cept I came away with from talk­ing with Mr. Angel in devel­op­ing the intro ani­ma­tion was the impor­tance of the con­tent itself. The web site cov­ers many top­ics, so I thought about how they could be con­veyed and ulti­mately turned key­words from the “tag cloud” on the site into a slot-machine style ani­ma­tion based on the keywords.

Hav­ing many dif­fer­ent words whiz by helps give a sense of vol­ume to the con­tent, but at the same time help it remain play­ful. Since the func­tion of the ani­ma­tion is an open­ing sequence to video con­tent, I wanted the length of the ani­ma­tion to be infor­ma­tive and con­cise. After doing some tests and get­ting a good “feel” for the ani­ma­tion I started to explore some sound effects that would com­pli­ment the motion and rein­force the pro­fes­sional and friendly qual­i­ties of the web site as a whole.

What soft­ware and tech­niques did you use for this ani­ma­tion?
I used Adobe After Effects for the entire process. After Effects is great soft­ware for the wide spec­trum of pos­si­bil­i­ties in motion design, whether it be very intri­cate and com­plex ani­ma­tions or very sim­ple ones. While I def­i­nitely wouldn’t cat­e­go­rize this open­ing sequence as a com­plex ani­ma­tion, the sim­plic­ity of the design aes­thetic made me con­sider refin­ing the tim­ing of the ani­ma­tion to give a sense of speed, at the same time finess­ing the leg­i­bil­ity of the words so they wouldn’t become a blurry mess as they quickly scrolled by. I scrubbed through the After Effects time­line frame by frame to make sure that all the words would be leg­i­ble at any point in the ani­ma­tion. This is par­tic­u­larly impor­tant for videos on the web since the viewer can start and stop the video on any given frame.

What kinds of movies do you like to watch as a motion graphic designer?
One recent movie that caught my atten­tion for its inter­face and info-graphic spe­cial effects (not so much the story!) was Iron Man 2. The scenes in par­tic­u­lar are the holo­grams and inter­faces that Robert Downey, Jr. inter­acts with in his home.

Achiev­ing such seam­less inte­gra­tion of these graph­ics with the actors and live action envi­ron­ments is noth­ing short of bril­liance in my opin­ion, since it requires the exper­tise of many tech­ni­cal and cre­ative dis­ci­plines work­ing together. The design/visual effects com­pany that cre­ated those effects is called
Pro­logue, and is one of the best in the industry.

Iron Man 2 special effects

How much does know­ing tra­di­tional ani­ma­tion serve now with com­puter ani­ma­tions? Which do you pre­fer and why?
From a broad per­spec­tive, tra­di­tional cell ani­ma­tion has def­i­nitely lost “market-share” to com­puter gen­er­ated ani­ma­tions and graph­ics when it comes to movies, com­mer­cials and even in mar­kets where it seemed invin­ci­ble, such as children’s pro­gram­ming. With that said, tra­di­tional ani­ma­tion is used in a vari­ety of ways in motion design and in con­junc­tion with CG animations.

A com­mon tech­nique I see with some com­pa­nies such as Psyop give a tra­di­tional ani­ma­tion aes­thetic in their work even though it may be entirely CG. Com­pa­nies like Psyop use highly spe­cial­ized artists expe­ri­enced with a vari­ety of media. I think this com­bi­na­tion makes for a very suc­cess­ful hybrid of the two dis­ci­plines, so I can’t say I pre­fer one or the other, espe­cially when they both lend them­selves well in telling dif­fer­ent types of stories.

What kind of trends are you see­ing in motion graph­ics and where do see the future of it?
What new tech­nolo­gies are you embrac­ing?
For a lit­tle more than the past decade, I’d say motion design has truly taken form as a very robust com­mer­cial art indus­try by itself, and much has to do with how easy it is to get into the field. Col­leges now offi­cially have Motion Design/Motion Graph­ics degrees, on-line soft­ware train­ing is ubiq­ui­tous (Lynda.com, Dig­i­tal Tutors, FXPHD to name a few), soft­ware appli­ca­tions are increas­ingly more sophis­ti­cated, and the hard­ware to run it all is much more pow­er­ful and cheaper than ever.

Now with all this expo­sure and excit­ing work be cre­ated, which I con­sider to be an indef­i­nite trend, one par­tic­u­lar trend I’ll make note of is the com­modi­ti­za­tion of motion graph­ics. On-line mar­ket­places for ani­ma­tion projects and pre­sets have been gain­ing more trac­tion over the past few years, which is to con­tinue. For motion design­ers the lever­age that these mar­ket­places can pro­vide for expe­dit­ing projects, or for sell­ing projects, can be very entic­ing. On the flip side, I find such com­modi­ti­za­tion and off-the-shelf projects as becom­ing too much of a crutch for some design­ers, dilut­ing the art form and their own cre­ativ­ity all at once.

Could you share any advice to aspir­ing motion graphic design­ers?
Under­stand­ing fun­da­men­tals of art/design, typog­ra­phy, com­po­si­tions, editing—I think those are essen­tial. For­tu­nately their are lots of schools, blogs and com­pa­nies with amaz­ing work to learn from. Know­ing your strength and inter­ests are also key to find­ing a niche as a motion graph­ics designer.

Being a “gen­er­al­ist” in a vari­ety of dis­ci­plines is fine, but some­times com­pa­nies are really look­ing the experts in a very spe­cific aes­thetic, which also usu­ally means being very pro­fi­cient with the pop­u­lar soft­ware application(s) required in the pro­duc­tion pipeline. Some com­mon must-know appli­ca­tions are Adobe After Effects, Pho­to­shop, Illus­tra­tor, but also hav­ing solid skills in a pop­u­lar 3D soft­ware pack­age such as Cin­ema 4D or Maya has become essen­tial. Under­stand­ing tech­niques of edit­ing and using an edit­ing soft­ware such as Final Cut Pro or Adobe Pre­miere Pro is also helpful.

To see more of Peter Crandall’s work please visit www.renderitup.com