Video

The Sound of Roma.

I started thinking about a “Roma” blog post a few minutes into the movie.

Why Black and White? What do those almost endless pans mean? How similar or different is the composition compared to “Gravity“? What’s the meaning of “water” for Cuaron?

But as I started reading more about the movie, which by the way was written, directed, produced, shot, and co-edited by Alfonso Cuarón, my attention quickly drifted to the film’s sound design.

First things first.

I am assuming you know about Roma. If you don’t, here’s the executive version. Roma is a semi-autobiographical take on Cuarón’s childhood in Mexico City in the early 70’s.

So far Roma has won the Golden Lion in Venice, received 10 nominations at the 91st Academy Awards—including Best Picture, Best Foreign Language Film, Best Director, Best Actress and Best Supporting Actress. It is tied with The Favourite as the most-nominated film, and with Crouching Tiger, Hidden Dragon (2000) for the most Oscar nominations ever received by a film not in the English language.

It also won Best Director and Best Foreign Language Film at the 76th Golden Globe Awards, Best Director and Best Picture at the 24th Critics’ Choice Awards, and at the 72nd British Academy Film Awards won Best Film, Best Film Not in the English Language, Best Direction and Best Cinematography.

UPDATE 20190225: Roma delivered Netflix its highest Oscars prestige yet, contending in 10 Academy Award categories, and wining three: Best Director, Foreign Language Film and Best Cinematography. Alfonso Cuaron gave Mexico its first foreign language film Oscar.

Sound Design.

Now, back to sound design. So it happens, the sound supervisor and re-recording mixer was the Academy Award-winning Skip Lievsay, who also worked on “Gravity“, “Children of Men“, “Y Tu Mama Tambien” and all 18 movies by the Cohen Brothers.

The most informative resource was this interview with Skip Lievsay on YouTube. Here are 3 of my favorite sections:

Cuaron’s vision for Roma’s sounds.
Recording group ADR, something almost NEVER done on films.
The similarities between filmmaking and architecture. I totally agree!

The full interview.

I highly recommend listening to the complete interview to learn:

  • How not having a musical score keeps the audience guessing what will happen next
  • Why it was important to Cuarón to have the dialog emanate not just from the screen channels but from all around the audience
  • The stunning five-day loop group recording session with 350 actors
  • How the final mix of the film took 10 weeks, 7 days a week, 12 hours a day.… wow…..

The technical stuff.

Filmmaker Magazine has another great article on Roma’s sound design. It’s a bit technical but enjoyable.

“In Atmos, we were able to use the x-axis and the y-axis as well as the z-axis. That’s the trick — using the z-axis in terms of extra reverbs or spatial ability.”

Filmmaker Magazine

A (much) deeper interpretation.

If you are interested in a more esoteric approach to Roma, pay close attention to these comments by another maestro, Guillermo del Toro.

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Video

Same but different – Intro to Digital Cinema.

 
As a professional photographer, transitioning into the HDSLR Cinema world for the past 3 years has been a fascinating journey. I would like to share the five main similarities and five main differences I have encountered. Read through, I can guarantee it will save you some time.

Similarities

• White balance. Think Jpg. You can tweak the White Balance in post, but you are very limited to what you can do. Instead of using Auto White Balance, set a specific color temperature (5200K for example), especially if shooting with more than one camera.

• Exposure is very critical. Pay special attention to the highlights. It is time to use again that good old Light Meter or get one specifically designed for HDSLR shooters like Sekonic’s L-308DC. Like White Balance, do your best to get it right on camera, not in post.

• Camera Settings. We are still using ISO, aperture, and shutter, but because of the frame rate, the shutter is not really a variable factor anymore. Now, we also need to add fps (frames per second), picture styles, and other interesting things to the mix.

• Composition. We go back to the basics. Rule of thirds, symmetry and patterns, texture, depth of field, viewpoint, and cropping. Luckily, that has not changed. If you have a good eye, you are good.

candle light image

• Lighting. All cameras are light-tight boxes that admit controlled light only through a lens. Just because we can push sensors to 25,000 ISO does not mean you are telling a story with light. You need to light.

Differences

• Lighting. Wait! Wasn’t this one of the similarities? Yes, it is also a big difference. Remember strobes? They turned into hot lights and continuous lights. Also, keep in mind that now the camera moves, and the light should work for several angles.

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